

Here, I go to environment and change "$", ()) I select the drop-down menu next to the run button on eclipse, go to run configurations, and select runClient under the Java Application tab. If Gradle cant find a locally available toolchain which matches the requirements of the build, it will automatically try to download it from Adoptium or.
GRADLEW CANT FIND BUILD FOLDER FORGE MOD
I select the "Forge Mod Test" folder, then select the next 2 files "runClient.launch" and "runServer.launch", then click finish.

With the project selected, I click File, Import, Launch Configurations, Browse, and select the folder at path "D:\Documents\Forge Mod Test". With the next season of Skyblock being our 10th season, we wanted to ensure it is a big one yml and something that configure island default setting like mostly skyblock plugin (disable/enable nether portal, how many distance between island, etc 0 - 'The Skyblock Update' With this new version of Survival Industry comes a new feature: skyblock. (I've tried running "eclipse" then "genEclipseRuns" and run into the same issues described next). Then I refresh the project by going to File, and selecting "Refresh". When this is done, I go to IDE task folder and run "eclipse". When the project is done importing, I go to the Gradle Tasks bar, select fg_runs, and run "genEclipseRuns". On Eclipse, I import an Existing Gradle Project, with Project root directory "D:\Documents\Forge Mod Test" and click finish. I downloaded and extracted forge mod 12.2 (file name: forge-1.12.2-14.-mdk), then copied it and renamed the copied folder to Forge Mod Test (saved at "D:\Documents\Forge Mod Test").

To be honest I can't completely figure out what my issue is, so a quick run-through of the process.
