

The basics of what I have are found below. I have drawn out graphs and done lots of maths but I am struggling to arrive at an answer, the problem is far more complex than I had originally thought. I have been puzzling over the most efficient way to make trains wait for ages. In terms of what conditions you give the train, waiting conditions at stops, what do you do? Hello, I know this thread is old but I want to ask a question.Įdit: Thanks for this guide btw it is very helpful for the other parts of train-ing (Google Drive) More Formats and ResourcesĪntaios' guide " Stations, Junctions, and all things deadlock"

#Factorio trains pdf#
PDF (Parts 1-3) combined, 23.7 MB download Google Slides (published) - probably the best option for mobile Part 3: Journeyman (Rail Systems and Networks) Part 2: Apprentice (Intersections, Chain Signals) Part 1: Novice (Stations, Signals, and Blocks) Remember, please view in a slideshow format by choosing "Fullscreen" at the right or viewing from this thread-if you scroll with the mouse, the demonstrations will not flow smoothly. Here are the links to each of the three parts and a link to a folder with more resources. I decided to stick to the bedrock concepts for building a functional network and leave the subjective/design bits up to the player.) It's done, at 99 slides long! (Note that in the end, I did decide to cut a lot of the extra "advice" I was planning for Part 3, simply because it was too subjective. Hi r/factorio! Thanks for the suggestions, requests, and corrections while I was putting together this tutorial.
