


Lose all Jaguar warrior powers if you choose to kill an enemy you reduce to 0 hit points Gain Expertise if you ever gain proficiency from another source)Īttacks with bashing weapons ignore damage resistanceĪdvantage on all strength or endurance checks to move things or bear burdens. To flesh it out a little,Įxpertise in Intimidate (Proficiency if you are not already proficient. At high levels, perhaps a magical bonus to AC or something?Īnd then to cover the social-status of the jaguar warrior I would probably use the "noble" background (tweaked a bit).

Shield of Eminence: The jaguar warrior's shield becomes more ornate the more status they earn. Perhaps a high-level jaguar warrior ability might be related to gaining benefits from sacrificing captured foes? Payment to the Gods: I'm loathe to emphasize the whole sacrifice thing too much, but it does seem relevant according to wikipedia. Perhaps also proficiency with nets and bolas. Take Them Alive: Some kind of ability to help disarm/grapple/capture foes. My thought would be the animal strength is already represented by the Rage mechanic, so forget that. They were expected to be leaders and commanders both on and off the battlefield, and acted as sort of a police force for the city."īarbarian paths don't add a ton of features, right? If I remember correctly, they just give new abilities at three tiers. Eagle and Jaguar warriors were full-time warriors who worked for the city-state to protect merchants and the city itself. "Following the warrior's path was one of the few ways to change your social status in Aztec Culture. "They believed their feathered shield had magic powers." For a warrior to kill an enemy was considered clumsy." This was said to honor their gods in a way far greater than killing enemy soldiers in the battlefield. "To become a jaguar warrior, a member of the Aztec army had to capture twelve enemies during two consecutive battles. "Aztecs also wore these dresses at war because they believed the animal's strengths would be given to them during battles." I don't have the rulebook on me to consider actual mechanics, but a quick skim of wikipedia ( and ) gives some flavour ideas. The berserker is about pure damage output, while the totem warrior gives more flexibility - either more tank-like abilities (bear), combat mobility (eagle), or team-support (wolf). So I would start by looking at the niches that the other two barbarian paths cover, to avoid too much overlap. The extra damage and the resistances provided by Rage more than make up for its limitations, as a minute should be more than enough time to grind enemies into the dust.I suppose it goes without saying that you could just reskin the Path of the Totem Warrior with a jaguar motif, but that's boring. The Rage effect is also broken if the barbarian hasn't attacked an enemy or been attacked by the end of the turn, or if they're incapacitated in any way. This extra power comes with limitations, as Rage can only be used a few times per long rest and it can only be maintained for a minute. The barbarian class uses the Rage feature to drastically increase its strength in combat, while also making it harder to kill. Baldur's Gate 3 now has three warrior classes and the barbarian is one of the most simple classes in the entire game, as it's all about hitting the enemy as hard as possible. The barbarian is mostly the same as its tabletop counterpart, but its subclasses have received a few improvements in the adaptation process.
5e barbarian toem wolf Patch#
The most recent patch for Baldur's Gate 3has added the barbarian class from Dungeons & Dragonsto the game.
